![]() One of the first things I tried (as it is tradition in any respectable rpg) was to quick save and attack the 2 guards in the outskirts :))). Speechcraft + buffing your Personality will give you 95% of all dialogs and let you Succeed at finishing quests the non-violent way, while the max fighting skill will let you kill anything. ![]() In a way it is nice cause you really feel like a special agent from Atom, with a lot of experience from your past life :). I could max out 1 fighting skill(chance to hit and armor penetration are through the roof) + Speechcraft (+2Personality when talking) right at the start of Trudograd. More than the level difference (lvl15->25) which gives HP, the extra stats (1 fish, 2 serums) and the extra skill points are the difficulty breakers. Hexogen was almost 20 as well, although I do not know if his level from the first game influences his stats in the second. I think I was at level 25+ at the end of the first game. Yes, yes, I know you can have a perk for poison immunity :P, but I didn't take it. What was your character's level on import? Originally posted by Sithicus:Comrade, you cannot call yourself overpowered if one measly cyanide pill is enough to kill you. If you would like to expand the universe and create a 3rd game I will support you with my money!! Great work! Similar the witcher I would just play the cards games when I could, just to relax. The fights in the town with the modied maps at the end of the game were very nice. When I got it and then I saw that you can upgrade it and also use special abilities I geeked out of my mind. The atmosphere is great and reflects the history and my own experience :D.Īlso, forget all that I said about the Special Armor. Maybe more from me cause I am close to the culture, but I loved the babushkas, the turnips, all the soviet and nato weapons, the superstitions, the cucumber brine and the moonshine, the detail of the communist blocs of flats. ![]() some way to better sort the inventory, no ideas here Items looked much better in the first Atom, they were bigger and easier to see. related to this, make the icons for the objects in inventory scale with the user interface. On higher resolutions it is hard to click on it with the mouse. make the scroll bar in the inventories a little ticker. add a Miscellaneous sorting category in the inventory, for all the other stuff that isn't in one of the other categories (ex: electrical tape) I rarely get critted by an enemy sniper in the eyes but that's about it. the mechanic that sells the armor says that you should avoid getting hit in the back (which has the motor and diesel tank) but in fights I see no difference in damage taken by the armor based on where you get hit. It is too OP to just heal yourself with turnips :) after you got headshot critted for 200HP and the armor is all fine without a scratch have the SA need maintenance or repairs or something. some base of operations like we had in Red Fighter, I personally like to build up stuff and improve it and see it flourish. The higher the Luck the crazier the stuff you encounter This could be dependent on Luck or Survival. You need to exit to the main menu and reload a save to fix the glitch. The radial menu with use remains on the screen and cannot be clicked to be used or closed. bug with readying some books when selecting use from the radial menu then opening the book and then cliking outside the book. the icons for the martial arts abilities "Fist of Fury" and "First Blood" are the same art. another way for balance would be to give less skill points or ability points, or to limit the player just to some skill trees. The enemies could scale with the player at least to some degree, or on the higher difficulties. Nothing can kill me, other than scripted events like the poison pill or the tank shot inside the open bunker. ![]() With the PC imported from the previous game I am already overpowered. need a better icon for the character or Special Armor on the map. just saying :D, or for hiring a music director music could be sold separately as an OST addon for more dev money and to pay the copyrights. You could also go the GTA style and have an MP3 folder in the game dir where the user can put his own selection and then tune it to it through the radio Comparison with the Fallout radio stations where you can groove along while you cruise the landscape. Like have some banger tracks from the '70s-'80s, folk music, traditional Russian music or even from other CSIS states, or Red Army choir pieces. NEED music, better, louder, more Russian. Improvements, QoL stuff, bugs and other stuff: Srry for the language mistakes, I am from Eastern Europe so English is not the first language :P. I'll start with some stuff that might be better or need improvement. I've just finished Atom and then the Trudograd and here are some of my thoughts. ![]()
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