![]() ![]() With the reference image in place, I started making meshes for the major parts of the horse body, positioning and scaling them so that they matched my reference image. So, I copied over the upper half of my Vitruvian Man dummy, then positioned my image so that that horse profile reference would sit nicely as his lower half. ![]() It can be dragged around the workspace, scaled up or down, or rotated. Notice that this image object has the normal XYZ handles on it, like any other Blender object. I really liked having the horse cleanly broken down into these major parts, as that nicely mirrors the 3D modelling workflow that I like to use. I did a google image search for "horse reference" and found this image on Granny Dibala's Pintrest page. Then, you just browse to the image that you want to import, and there it is! So, adding an image is done by hitting shift-A and going to Image -> Reference. Instead of the old background images, you can import your image as another object in your workspace, just like the 3D meshes that you make while modelling. ![]() At first, I didn't like the change, but now that I've used it for a bit, it's really grown on me. In Blender 2.7, I would've just set the reference image to the background image from any of the orthographic views, but Blender 2.8 has changed things. so, I decided that I needed some reference images. I've been working on a Centaur like demon model recently, but I've never made anything even remotely equine before. ![]()
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